Wednesday, July 25, 2012

CEP 822: Literature Review (Research in Action)


Web 2.0 in the Visual Arts Classroom
Lacey K. Spieth
Michigan State University


Introduction:
Topic: The importance of learning technology based art mediums is clear; the benefits of integrating Web 2.0 applications in a visual arts classroom are endless.  Technology is a crucial part of education in the 21st century. Teachers are learning and implementing more and more technology into our classrooms every day. Visual art classes are covering digital photography, animation and graphic art, teaching students different technology based art mediums, but we need to step up to plate in implementing Web 2.0. applications. Art educators have a wide variety of tools available to them at the click of a mouse, the following literature reviews will attempt to demonstrate the benefits of implementing Web 2.0 applications into a visual arts classroom.
Overview: The overall trend in education, not only art education, is technology integration. Educators are teaching a generation of students who do not know a world without the internet. The students are raised on computers and navigating the World Wide Web.  Multiple courses, books and seminars for teachers are insisting technology integration is the way to go. Schools are changing to fit these needs, but are we fully utilizing Web 2.0? In a research article by Buffington (2008), Web 2.0 is defined by a web that allows for a simple and inexpensive way for people to input technology on the internet. The result is blogs, wikis, podcasts, websites, and social networking. The online applications listed can be exceptional educational tools when used appropriately in the classroom.
Rational: Many educational researchers have published works on integrating Web 2.0 into classrooms, but like most educational articles, they focus on core classes. Researching the benefits of Web 2.0 in a visual arts classroom specifically, will allow for more appropriate information for art educators. The articles reviewed further imply the need for technology integration, specifically Web 2.0 applications in art classrooms. The literature reviews will provide information on specific examples of Web 2.0 integration in art rooms as well as general information on the benefits of the technology.
Body:
Works Reviewed: The articles listed in the literature review are from educational journals and publications from educational researchers and art educators. Educators will be able to make an informed decision on whether Web 2.0 applications are beneficial in their classroom. The information presented in the literature will allow teachers to learn real-life situations, in which Web 2.0 is being implemented into an art classroom. The articles illustrate the need for technology integration in order to prepare our students for the digital work world.
Description of Important Works: Many articles support the use of Web 2.0 applications in the art classroom.  In the article by Gooch and  Saine (2011), they illustrate the integration of Web 2.0 technologies and the visual arts in all leveled classrooms. The article states the importance of the integration of the two into the curriculum is very important due to the change in literacy. The article suggests that students who have technology and visual arts integration will be more likely to thinking critically, as well as analyze and interpret information, in return creating more successful writers. Due to budget cuts, the author illustrates the importance for teachers to implement technology and arts into their classroom, and states that these will no longer be done as a special and separate activity, but should be incorporated into daily classrooms. The article continues with example Web 2.0 technologies that incorporate the arts at each grade level, such as blogs, podcasts, wikis, and online galleries.
Bluffington’s article (2008) begins with defining the term Web 2.0 and providing examples for the viewer in order to make the connection. The author continues to explain the vast change in the internet with Web 2.0 technologies, such social networking. The technologies introduced with Web 2.0 allow for a simple and inexpensive way for people to input technology on the internet, which the author states because of the ease of the tools content can be updated quicker and easier on the web. The author continues the article by describing in detail different technologies offered by Web 2.0 and how one might incorporate them into a classroom setting, including social bookmarking, blogs, MySpace, and podcasts.
Bluffington’s article (2010) provides the practices of the Web 2.0 application, podcasting, in the contemporary art world. The author portrays using podcasts and other Web 2.0 applications as a necessity in teaching 21st century artists. Illustrating the uses of Web 2.0 and podcasting by artist, the author states, in order to engage students with contemporary art, educators should use the tools of contemporary artists.  The article includes observations about the positives and negatives of podcasts in the visual arts field and the correlations to classroom uses. The author breaks down the process of creating a podcasts and addresses the different parts of the podcast including, format, tone, length, sound quality, and process. Bluffington ends the article with potential podcasts uses in the classroom, such as using existing podcasts for instruction and creating new podcasts for comprehension and presentation.
 Tillander’s article (2011) is a collection of studies by the author on creativity and its relation to art and technology, as well as the pedagogical practices employed through art education and technology. The article discusses the definition of creativity in association to new technologies, as new tools for one to use as an outlet for creativity. The article continues with the definitions and relationship between creativity and the visual arts emphasizing on creativity, as a problem solving method. As the article progresses, the author touches on technology and art, with a brief history and application of the two. The author further illustrates the point that children creating in an art classroom will assist them later in today’s technological culture. The author introduces 21st century artists as examples of combining traditional art methods with new media, such as Washington based artist Tim Tate. The article continues with information on why teachers should be implementing and embracing new technologies, and why they should be sharing them with up and coming educators before them come into the classroom. The author concludes the article with the pedagogical practices of art and technology.
Conclusion:
How your work is informed by the work of others: The articles reviewed support and reinforce the notion of integrating Web 2.0 applications into the visual arts classroom. The students and teachers will both benefit from the ease and convenience of the applications.  Web 2.0 tools such as social networking, blogs, wikis, and Twitter will allow for better communication and an opportunity for more collaboration.  These applications will also better prepare our students for college and the work force in this digital age. As an art educator, I am ready to fully implement Web 2.0 tools into my classroom to supplement prior and facilitate new learning. The benefits of the online Web 2.0 tools will create a better learning environment for all involved.

References:
Buffington, M.L. (2010). Podcasting Possibilities for Art Education. Art Education, 63(1), 11-16.
Buffington, M.L. (2008). What is Web 2.0 and How Can it further Art Education. Art Education, 61(3), 36-41.
Myers. E. (2009). Photography Education in a Web 2.0 Classroom. Knowledge Quest, 37(4), 36-39.
Gooch, K., & Saine, P. (2011). Integration of the Visual Arts and Web 2.0 Technologies in the Classroom. New England Reading Association Journal, 47(1), 92-100.
Guenter, C. (1998). Using Web 2.0 Tools in art education: your classroom to your state association. [PowerPoint slides]. Retrieved from http://www.arteducators.org/.../Guenter_Using_Web_2.0_Tools_in_Art_Education. pps
Taranto, G.; Dalbou, M.; Gaotano, J. (2011). Academic Social Networking Brings Web 2.0    Technologies to the Middle Grades. Middle School Journal, 42(5), 12-19.  
Tillander, M.(2011), Creativity, Technology, Art and Pedagogical Practices. Art Education, 64(1), 40-46.






Wednesday, July 18, 2012

CEP 822: Annotated Bibliography


Lacey Spieth
Annotated Bibliography
CEP 822: Approached to Ed Research
July 18, 2012

Buffington, M.L. (2010). Podcasting Possibilities for Art Education. Art Education, 63(1), 11-16.

Bluffington’s article provides the practices of the Web 2.0 application, podcasting,  in the contemporary art world. The author portrays using podcasts and other Web 2.0 applications as a necessity in teaching 21st century artists. Illustrating the uses of Web 2.0 and podcasting by artist, the author states, in order to engage students with contemporary art, educators should use the tools of contemporary artists.  The article includes observations about the positives and negatives of podcasts in the visual arts field and the correlations to classroom uses. The author breaks down the process of creating a podcasts and addresses the different parts of the podcast including, format, tone, length, sound quality, and process. Bluffington ends the article with potential podcasts uses in the classroom, such as using existing podcasts for instruction and creating new podcasts for comprehension and presentation.

Buffington, M.L. (2008). What is Web 2.0 and How Can it further Art Education. Art Education, 61(3), 36-41.

The article begins with defining the term Web 2.0 and providing examples for the viewer in order to make the connection. The author continues to explain the vast change in the internet with Web 2.0 technologies, such social networking. The technologies introduced with Web 2.0 allow for a simple and inexpensive way for people to input technology on the internet, which the author states because of the ease of the tools content can be updated quicker and easier on the web. The author continues the article by describing in detail different technologies offered by Web 2.0 and how one might incorporate them into a classroom setting, including social bookmarking, blogs, Myspace, and podcasts.
Myers. E. (2009). Photography Education in a Web 2.0 Classroom. Knowledge Quest, 37(4), 36-39.

A brief article on using Web 2.0 in a high school photography course. The author shares personal stories on using blogs, wikis, Skype, and Facebook as a teaching tool. The author shares the success of integrating Web 2.0 applications into a photography classroom, such as the capabilities to communicate with other high schools through Skype, blogs and wiki’s. The author uses Facebook as a platform to communicate with students on upcoming photo assignments as well as a way to stay in contact with past students who still have an interest in technology. The author ends the article by illustrating the enthusiasm and professionalism that has been displayed by students since the implementation of Web 2.0 applications in the classroom.  

Gooch, K., & Saine, P. (2011). Integration of the Visual Arts and Web 2.0 Technologies in the Classroom. New England Reading Association Journal, 47(1), 92-100.

The article illustrates the integration of Web 2.0 technologies and the visual arts in all leveled classrooms. The article states the importance of the integration of the two into the curriculum is very important due to the change in literacy. The article suggests that students who have technology and visual arts integration will be more likely to thinking critically, as well as analyze and interpret information, in return creating more successful writers. Due to budget cuts, the author illustrates the importance for teachers to implement technology and arts into their classroom, and states that these will no longer be done as a special and separate activity, but should be incorporated into daily classrooms. the article continues with example Web 2.0 technologies that incorporate the arts at each grade level, such as blogs, podcasts, wikis, and online galleries.


Taranto, G.; Dalbou, M.; Gaotano, J. (2011). Academic Social Networking Brings Web 2.0 Technologies to the Middle Grades. Middle School Journal, 42(5), 12-19.
The article is a introduction to social networking in an academic structure and describes how it is being used at Canonsburg Middle School in Pennsylvania. The authors portrays that today’s students have grown up with technology and it is second nature for them to use it. One of the problems in the classroom, is that students do not have the ability to utilize these technologies in class like they do outside the classroom walls. Embracing these technologies offers the teacher valuable teaching moments, like digital citizenship. The authors then continue on academic social networking, such as a wiki or a blog. The article provides two examples from  Canonsburg Middle School in Pennsylvania using Web 2.0 technologies. The two examples show how teachers have implemented wikis in their classroom as communication and comprehension tools, including statements from students on their perspective of using a wiki.

Tillander, M.(2011), Creativity, Technology, Art and Pedagogical Practices. Art Education, 64(1), 40-46.
The article is a collection of studies by the author on creativity and its relation to art and technology, as well as the pedagogical practices employed through art education and technology. The article discusses the definition of creativity in association to new technologies, as new tools for one to use as an outlet for creativity. The article continues with the definitions and relationship between creativity and the visual arts emphasizing on creativity, as a problem solving method. As the article progresses, the author touches on technology and art, with a brief history and application of the two. The author further illustrates the point that children creating in an art classroom, will assist them later in today’s technological culture. The author introduces 21st century artists as examples of combining traditional art methods with new media, such as washington based artist Tim Tate. The article continues with information on why teachers should be implementing and embracing new technologies, and why they should be sharing them with up and coming educators before them come into the classroom. The author concludes the article with the pedagogical practices with art and technology.

Monday, July 9, 2012

Research Project: Introduction and Background


Technology is a crucial part of education in the 21st century. Teachers are learning and implementing more and more technology into our classrooms every day. Visual art classes are covering digital photography, animation and graphic art, teaching students different technology based art mediums. The importance of learning technology based art mediums is clear, but what are the benefits of integrating Web 2.0 applications in a visual arts classroom? This is the topic I will be researching for my project.

As a K-12 art educator, I am interested in integrating Web 2.0 applications into the art curriculum as part of my technology implementation. The administration at my school has pushed for more technology in our classrooms, which is stated in our school improvement plan. As of now, I have integrated the use of an interactive whiteboard during lectures and demonstrations, created a teacher website for communication purposes, as well as posted student artwork online for a public forum of presentation at Artsonia.com. I feel that my technology integration is great, but my students are sitting back and watching me use technology.  In order to further my students' competency in technological applications and create a more hands on learning environment, I would like to explore the benefits of integrating Web 2.0 applications, such as blogs, Twitter, social networks, etc.

The practical significance of this question is to study the positives and negatives of implementing Web 2.0 applications in the visual arts and whether the students will become more successful and competent art students because of the implementations. Art educators from all grade levels can benefit from the research of this question. Educators will be able to make an informed decision on whether Web 2.0 applications are beneficial in their classroom.

One article I read was, What is Web 2.0 and how can it further art education? Originally published in Art Education, a publication put out by the National Art Education Association. The article suggests the implementation of Web 2.0 and practical uses of specific applications such as social bookmarking and blogs. Bluffington’s (2008) study found the following:
The two aspects of Web 2.0 that make it particularly well suited for art education are the creation of new content and the social aspects of the technologies. Because art is inherently about creating, using Web 2.0 to create offers artists, art teachers, and art students a new medium. We know that there is a social dynamic to classroom and museum learning. Thus, the fact that Web 2.0 involves both creation and social dynamics differentiates it from previous technologies and makes it specially appropriate for art education. (p. 6)

I also found a PowerPoint from a presentation by Cris Guenter Ed. D.  from the Department of Education on Using Web 2.0 Tools in Art Education, which illustrates the rise of mass social media and its comparison of the old Web and Web 2.0. The PowerPoint explains the uses of multiple Web 2.0 tools with direct correlations on how to use them in your classroom and professional life.  It seems that many educators, including art teachers, are researching the benefits of Web 2.0.


Resources:
Bluffington, M. L. (2008) What is Web 2.0 and how can it further art education? Art Education. Retrieved July 9, 2012 from the DavisTAH Wiki: http://davistah.wikispaces.com/file/view/what+is+web+2.0+and+how+can+it+further+art+education+-+pro.pdf
Guenter, C. (1998). Using Web 2.0 Tools in art education: your classroom to your state association. [PowerPoint slides]. Retrieved from http://www.arteducators.org/.../Guenter_Using_Web_2.0_Tools_in_Art_Education. pps